CelestialPvP | StoreYour order

Faction Realm Information

Map details for the Celestial, Galactic and Orbit realms.

Updated

1Celestial Realm - Map Information

  • General Information:
    • Map Name/Number: Factions Celestial - Map 25.
    • Map Length: 2 Week Map (1 Week Grace, 1 Week TNT).
      • 13th December 2025 - 27th December 2025
    • Shield Length: 20 Hour Shields (20 Hour Shields, 4 Hours Raiding).
  • Faction Information:
    • Faction and Roster Size: 5-Man Factions, Unlimited Roster Size
    • Faction Relationships: No Allies or Truces
  • Economies:
    • Raiding Outpost, Caverns, Missions, Rift Point, Grinding Enchantments, Harvester Axe
  • Base and Buffer:
    • Maximum Buffer Size: 20 chunks (160 walls).
    • Hiding Value: Allowed, as long as certain rules are followed. Please check the Hiding Value section for more information.
  • Dimension Information:
    • Overworld Dimension: 10k x 10k (/wild | Warzone)
    • Nether Dimension: 2.5k x 2.5k (/warp nether - Netherrack)
    • End Dimension: 2.5k x 2.5k (/warp end - Endstone)
  • Corner Limitations: 1 corner claim per faction.
  • Cannoning Speed:
    • Maximum Raiding Outpost Speed: 3 seconds [Raiding and Countering]
    • Maximum Raiding Cannon Speed: 3 seconds
    • Maximum Countering Cannon Speed: 3 seconds
      • The cannon speed limit for cannons that stack sand y10 and below are allowed to shoot every 0.5 seconds (i.e., one wall broken every .5 seconds / per shot).

2Galactic Realm - Map Information

  • General Information:
    • Map Name/Number: Factions Galactic - Map 6.
    • Map Length: 2 Week Map (1 Week Grace, 1 Week TNT).
      • 21st March 2026 - 4th April 2026
    • Shield Length: 20 Hour Shields (20 Hour Shields, 4 Hours Raiding).
  • Faction Information:
    • Faction and Roster Size: 5-Man Factions, Unlimited Roster Size
    • Faction Relationships: No Allies or Truces
  • Economies:
    • Event Bosses » Raiding Outpost » Darkzone (Wart) » Bosses
  • Base and Buffer:
    • Maximum Buffer Size: 20 chunks (160 walls).
    • Hiding Value: Allowed, as long as certain rules are followed. Please check the Hiding Value section for more information.
  • Dimension Information:
    • Overworld Dimension: 10k x 10k (/wild | Warzone)
    • Nether Dimension: 2.5k x 2.5k (/warp nether - Netherrack)
    • End Dimension: 2.5k x 2.5k (/warp end - Endstone)
  • Corner Limitations: 1 corner claim per faction.
  • Cannoning Speed:
    • Maximum Raiding Outpost Speed: 3 seconds [Raiding and Countering]
    • Maximum Raiding Cannon Speed: 3 seconds
    • Maximum Countering Cannon Speed: 3 seconds
      • The cannon speed limit for cannons that stack sand y10 and below are allowed to shoot every 0.5 seconds (i.e., one wall broken every .5 seconds / per shot).

3Orbit Realm - Map Information

  • General Information:
    • Map Name/Number: Factions Orbit - Map #3.
    • Map Length: 2 Week Map (1 Week Grace, 1 Week TNT).
      • 21st February 2026 - 7th March 2026
    • Shield Length: 29 Hour Shields (20 Hour Shields, 4 Hours Raiding).
  • Faction Information:
    • Faction and Roster Size: 5-Man Factions, Unlimited Roster Size
    • Faction Relationships: No Allies or Truces
  • Economies:
    • Caverns, Expeditions, PvP Events, Chronicles, Spawners, Treasure Cove
  • Base and Buffer:
    • Maximum Buffer Size: 20 chunks (160 walls).
    • Regens: Enabled
      • Allowed, as long as certain rules are followed. Please check the Base & Buffer Defences Rules section for more information.
    • Hiding Value: Not allowed.
  • Dimension Information:
    • Overworld Dimension: 10k x 10k (/wild | Warzone)
    • Planet Mars: 2.5k x 2.5k (/warp Mars - Red Stained Clay)
    • Planet Neptune: 2.5k x 2.5k (/warp Neptune - Light Blue Stained Clay)
  • Corner Limitations: 1 corner claim per faction.
  • Cannoning Speed:
    • Maximum Raiding Outpost Speed: 3 seconds [Raiding and Countering]
    • Maximum Raiding Cannon Speed: 3 seconds
    • Maximum Countering Cannon Speed: 3 seconds
      • The cannon speed limit for cannons that stack sand y10 and below are allowed to shoot every 0.5 seconds (i.e., one wall broken every .5 seconds / per shot).